Requested Models


This page has been created to assist all modeling volenteers for the Robada Pass mapmod project; and contains a full list + reference pictures for each object that is still needing to be modeled. Each object will feature a small description including details to look for while modeling, as well as some tips for a better finish. Textures are not necessary, although it would be an extreme bonus to have the objects already UV-mapped; so if you feel like texturing the objects aswell, please use proper textures which are either made entirely by you, or default GTA textures (you may edit the defaults if necessary), and try your best to only use 1 texture per object if possible. Models should be considered medium to low poly, meaning modelers should aim for GTA IV quality. Full credit will be given to the rightful authors and included in the ReadMe file for the finished modification, as well as placed on a billboard texture for all gamers to see. Finished products may be sent to my Skype or Hotmail with a download link:
-Skype: live:jamalien
-Hotmail: jamalien@live.com

Thank you,


1: Tool Cabinet (DONE) -Provided by Naka.
-Model does not need to use this exact reference, just a simple large tool cabinet such as the one shown should be modeled. When modeling take into consideration details such as drawer handles, handles on the side, wheels and metal plate connecting them, etc. Variety is always a plus, so things like having a few of the drawers open / half open, and the wheels turned in different directions would excellent changes to make the object appear more lively.

--- Finished Product Preview ---

2: Tire Stacks 
Texturing Required!
-Found on the sidelines of almost all traditional raceways, this is one object that cannot be missed! The task here is very simple, create a medium-low poly stack of tires, it would be best to create about 3 or more seperate stacks which could all be lined up next to each other. Stacks should be 3-4 tires high. Details to look out for would be rope / bungees holding the stacks together, as well as the angle / tilt / lean of the tires which increases at the top of the stack. For texturing, extra detail could include different tire treads and color.
Texturing Required!

Please do not create high poly tire models, such as ones you would put on a good car model; try to stay around 12 - 16 Cross points / circular vertex points.

3: Engine Hoist
-Fairly simple one, another item you might find in a more dedicated garage. Details to watch for would include the wheels, hoist chains dangling down, bolts, and the rotating levers to raise / lower. When modeling the wheels and chains I'd recommend staying low poly. 
4: Tire Rack
-I suspect there will be a lot of larger objects being made to fill up the garages. Detailed work could include tires stacked in various positions (upright, leaning, horizontal), trolley wheels, square platforms the wheels are bolted to, and bolts.
5: Tool Trolley
-Oh what the heck, I guess I'll be needing a few of these. Same instructions as the first item on this list. Details include some slightly open drawers, the push handles, drawer handles, and wheels.
6: Tool Box
-Yeah! Same instructions as the first and fifth items in this list. Would probably be good to have the top of this one opened, like the first picture in this list shows.




7: Fluorescent Lights
-Every building needs lights, so shall we make some? A simple fluorescent overhang light like this should suffice! Details could include the bulbs themselves, chains which will hang it from the roof (low poly), and of course the cover.

8: Stepladder
-Open or folded, doesn't matter! This map is under construction, as far as I'm concerned that means it needs a ladder. Included details may be rubber blocks at the bottom of the ladders legs and the folding crossbeam,



9: Event Tent
-I would wager that at almost every automotive event you visit will have one of these. Details would include the poles, especially where they criss-cross at the top.




10: Event Flags
-Hand-in-Hand with number 9, these are right there with the tents. Detail....should be fairly easy to figure this out.


11: Guard Rail
-The idea here is to create only one section of straight guardrail which I can copy-paste around the track. I'd ask that the length of the guardrail be about 3/4 the length of a car, or the length of a small car such as the GTA:SA Previon. Detail wouldn't be much, just make sure to model the rail in the shape picture, and the support beams in the shape of a capital I, or H.



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